In actual testing, each additional arcology adds only about 20,000 people to the population, regardless of which arcology you place. Maxis states that every arcology built after the 140th will be given the average population of the first 140. When the Windows versions of SimCity 2000 came out, along with the Macintosh 1.1 (and 1.2) updates, it was possible for any arcology built after the 140th to count towards the population.
Simcity 2000 emulator plus#
With 140 Launch Arcologies, each with about 65,000 people, you get a combined internal population of ~9.1 million plus whatever else is built in the city (the external population). That's why DOS SimCity 2000 cities top out at around 9.4 million sims (9.6 - 11.3 million if SCURK is used). Each structure still does its job (police stations still reduce crime, fire stations still prevent fire), but any arcology after the 140th is merely dead weight. After you've built 150 of these in SimCity 2000, regardless of what version you have, you will stop receiving local data for nearly every building with a microsimulator (except any of the first 140 arcologies built). Your city will only keep track of 150 microsimulators - arcologies, police stations, hospitals, and others may have a microsimulator that reports its local statistics. This is due to resource and memory limitations.
The good thing, though, is that you get compensated when they've finished launching.įor DOS users, only the first 140 arcologies built will count towards your city's population. If you've never seen an arcology launch in SimCity 2000, don't worry. And it takes a long time, as each blows up in the sequence you built it. They blow up, as if you would have bulldozed them. The event really isn't as cool as it sounds. In addition, you must have one of the versions specified above.
Simcity 2000 emulator mac#
In DOS version 1.1 (both from the updater and the CD versions), Windows versions, and Mac 1.1 or later versions, the launch arcologies will launch, giving you that pleasant message, "The exodus has begun." But exactly when will this happen? However, there's a few tricks to using them that you may not have known. But they do one thing quite well - they boost a city's population. They're big, they're bad, and they can be kinda ugly.